The Deceived Series
Deceived by the government. Exposed by her powers.
The Community concocted a lie to conceal the truth about her—and students like her.
She’s in their grasp.
But she’s not going to sit back and let them hurt her or her friends.
Can she escape?
Or will she drown in the Community’s deception?
Begin your dystopian journey into the Community’s dark secret . . .
Initiated
(Deceived #.05)
A Newsletter Exclusive Prequel!
Is this a shared hallucination?
Or has reality been warped forever?
Deceived
(Deceived #1)
When Galina turns herself over to the health clinic after believing she’s infected by a hallucinogenic plague, she discovers the truth might not be what it seems.
Will she drown in the deceptions?
Betrayed
(Deceived #2)
After escaping a treacherous transformation facility, Galina and her newfound friends suspect the isolated desert settlement where they’ve arrived holds dangerous secrets of its own.
The Distant Horizon Series
The Community is safe.
Unless you have superpowers.
Sixty years ago, a hallucinogenic plague annihilated half the world’s population, leading to the formation of the Community—an international government that promises its citizens safety, security, and efficiency. Every day, Community citizens swallow a mandatory pill to ensure their immunity to the plague. A year after graduating high school, they take the Health Scan.
Most pass, and continue with their lives. Others disappear.
Underneath the illusion of safety, Special Forces agents harbor a dark secret.
The plague is a lie.
Read Distant Horizon to uncover the truth . . .
Distant Horizon
(Distant Horizon #1)
The Community is safe. Unless you have superpowers.
When a university biology student uncovers the cruel truth behind a hallucinogenic plague that annihilated half the world’s population sixty years ago, her ideal world is shattered.
Fractured Skies
(Distant Horizon #2)
Not all monsters are beasts.
If Jenna ever wants to see the Community be secure, she needs to figure out how to end the beast transformations, remove the government making her cherished Community a front for a nightmare, and remove terrifying memory seeds from her head before she loses herself.
Starless Night
(Distant Horizon #3)
“This fight is about the allies you choose, Miss Nickleson. Not every battle can be won alone.”
With a brain seed that craves power fighting for control of Jenna’s mind while a dangerous enemy forces an unlikely alliance between factions, Jenna must find a way to remove the seed before it hurts her friends and family.
The Glitch Saga
A haunted airship made from living people,
a ghost that refuses to be forgotten,
and dangerous, telepathic games…
Inside the Legion Spore, dozens of humans have been forcibly hooked to the vessel’s computer, but fragments of their memories reside in the airship’s internal code as glitches. Their faces appear in the walls, and their whispers invade the code of the Camaraderie’s base.
Tim’s ability to telepathically connect with computers means that he’s the only one who can make the ship fully functional. But programming a computer is one thing. Dealing with a haunted, living airship will not only test his wit, but his sanity.
If he can’t learn to trust himself and his abilities, his mind will be trapped in the Legion Spore as just another whisper in the code.
Read Whispers in the Code to begin your descent into the madness . . .
Whispers in the Code
(Glitch #1)
Too bad reprogramming a haunted airship doesn’t come with an instruction manual.
Nineteen-year-old hacker Tim Zaytsev is a traitor, but he never expected his betrayal would earn him the task of finishing the Camaraderie’s secret Legion Spore project — a living airship made from shapeshifters.
Ghost of a Memory
(Glitch #2)
Something dangerous lurks in the code.
Tim is tasked with removing glitches, fragments of memories, from a living airship’s code.
Unfortunately one of those glitches is determined to be remembered, and Tim must find its source before the vessel usurps his mind, trapping him like all the other “ghosts” in the code.
Spirits of a Glitch
(Glitch #3)
They never should have created the Manticore…
When the airship traps Tim within its fleshy walls, Tim must undermine the ship’s dangerous, telepathic games and convince the other council members that the ship is manipulating them.
Or read all three books in The Glitch Saga complete collection!









